![]() Ultimately, the player blacks out and the noise stops. It flashes the Creepy Bunny hat, before slowly walking to the player's reflection. In the reflection, a dark version of the player rises up from the floor. "EXPERIMENT CANCELLED: Subject suffered heart attack after exposure"Īfter approximately 3 minutes, the player cannot leave the mirror. The player cannot identify their reflection as human anymore, calling it "Animal", "Beast", "Creature", "Cryptid", "Monster", and "Unrecognizable". "Subject displays signs of severe trauma"Īfter approximately 2 minutes and 45 seconds, blood starts leaking from the top of the walls and a dark figure flashes behind the player in the reflection. The text "Get Closer" is changed to "Please stop", "Brighten the lights" to "Stop the madness" too, "Dim the lights" to "Please no", and "Leave" to "Escape". The player is unable to perceive their reflection, calling it "Nothing", "No-one", "Void", or "Null".Īt this point, the player cannot handle it anymore and feels the urgent need to escape. (The player must move their cursor for the text changes to occur.)Īfter approximately 2 minutes, the room turns red, the player's vision becomes shaky, and a black figure starts flashing behind their reflection. They also become confused about the identity of their reflection, calling it "Me?" at first then "Who?", "Someone", or "Something". The player's head starts to twitch.Īfter approximately 1 minute and 20 seconds, black moss appears hanging on top of the walls. "Subject seems normal but appears to be slightly troubled"Īfter approximately 10 seconds, in the reflection, the door creaks open. The player identifies their reflection as "You". This is the initial stage, when the player hasn't experienced any illusions yet. With the exception of the final stage, the player is free to leave the chamber and stop the experiment anytime, where they'll receive test results based on their distress and be kicked out of the server. The progress runs from where it ended if they dim the lights and stare at the mirror again. If the player looks away from the mirror, or the lights are brightened again, the illusions, except for the player's interpretation of the reflection, disappear, yet the player's distress remains. As the player keeps staring at the mirror in dim light, which is required to progress the stages, more illusions appear and the player becomes more traumatized. Video showing progession of the stagesEach stage represents the amount of illusion and distress in the player's mind. The Mirror - all test results endings Roblox We conclude by discussing the relationship between the mirror-neuron system and language.Spoilers present below. We stress, in particular, those properties specific to the human mirror-neuron system that might explain the human capacity to learn by imitation. We review next the characteristics of the mirror-neuron system in humans. We describe first the functional properties of mirror neurons in monkeys. In this review we present data on a neurophysiological mechanism-the mirror-neuron mechanism-that appears to play a fundamental role in both action understanding and imitation. Unlike most species, we are able to learn by imitation, and this faculty is at the basis of human culture. In the case of humans, there is another faculty that depends on the observation of others' actions: imitation learning. Furthermore, without action understanding, social organization is impossible. If we want to survive, we must understand the actions of others. A category of stimuli of great importance for primates, humans in particular, is that formed by actions done by other individuals.
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